
STEPAN SIKYR
Level artist in Warhorse Studios
Level design has been my passion since my young age. I always took oportunity of a various game editors to create my dreams starting with classics such as Doom, Flashpoint, Cube engine and more. Later on I found myself amazed in working on TES games starting with Oblivion and later Skyrim where I spent thousands of hours.
My interest also led me to be familiar with various game engines like Cryengine, Unreal engine, Unity, etc.
“Everything you can imagine is real.”
― Pablo Picasso
This is a showcase of a level design created in CRYENGINE accordingly to this assignment:
You are standing on a meadow. You can see small path leading to mainly deciduous forest. You can
follow the path and enter the forest, and after a short walk along the path
lined with earth banks and rocks you will reach overgrown ruins.
CREATION KIT (SKYRIM)
This is a showcase of level design on various mods created for Skyrim. Most notable is a semi-large dungeon called The Treacherous Hollows, the dungeon is created with vanilla assets assorted in a new original ways but still true to the original source. The other most notable mod called I Am The King was a huge large-scale mod created by a large team. I've worked on hundreds of interiors with varying style and purpose, such as castles, shops, inns, whole new dungeons and others. The work was done using custom assets provided by the team and put together according to the design of the mod.

ART
This is a showcase of various graphic works, it is a set of professional and hobby projects.

PROFESSIONAL HISTORY
Past Positions
LEVEL ARTIST IN WARHORSE STUDIOS S.R.O.
2020 - Present
QA IN WARHORSE STUDIOS S.R.O.
2017 - 2020
GRAPHIC ARTIST IN AK REPRO S.R.O.
2016 - 2017
QA IN BOHEMIA INTERACTIVE A.S.
2015 - 2016